Antistatic v0.7 - New Netcode
Antistatic » Devlog
0.7.0 - Dec 20 2020
New controller polling code, new netplay code, tons of netplay improvements, a lot of code cleanup, more visual improvements, new knockback curves.
Features
- Controller polling is handled more reliably now
- A big portion of the netcode stack has been rewritten or overhauled, and should be much more stable
- Netcode now consumes even less bandwith
- First phase of new SFX work, plus new SFX encoding pipeline
- Lots of visual improvements
Balance
- New knockback curves, with a lot of move adjustments that aren’t directly comparable anymore
- Big balance pass, accounting for knockback/stun changes
- Xenon and Helium have been resized to be larger
- Can no longer tilt shield while in shield stun
- Parry window reduced to two frames
- Disabled stale DI system for now, to test without it and because it got broken and this is easier than fixing
- Bounce knockback curves reworked - now bounce higher
- Iron has a new up-tap
- Shield can now trigger during iasa frames
- Can no longer buffer actions out of dropping shield
- Lag-cancel window tweaked: active for 10 frames, but can input again after 7
Fixes
- Fixed some ledge options with control stick not working as intended
- Fixed parry audio being too loud
- Fixed shield knockback
- Tons of code cleanup and automatic linting, which caught a few obscure bugs
- Fixed damage displays rising further and further away from characters based on damage
- Bandaided Xenon bot’s recovery
- Fixed sound effects being pretty quiet
- Fixed being able to change spawn facing at the start of a game by holding a direction
- Frame-perfect reverse forward-tap now correctly uses the pivot version of the animation
- Fixed hot reloading of characters not working right if there is more than one of that character in game
Misc
- Tuned thresholds for tilts
- Improved ftilt vs utilt input
- Tuned out of shield control options
- Menu fits the screen better
- Remapping menu is spaced better
- Updated TypeScript, Node, FreeType, and other dependencies
- New logo
- itch.io client support (released as a hotfix on itch a few months ago)
- Improved controller debug display
- Cleaned up installation a bit (removed unused files + fixed some of the build process)
Get Antistatic
Buy Now$7.99 USD or more
Antistatic
An uncompromising platform fighter
Status | In development |
Author | bluehexagons |
Genre | Fighting, Action, Platformer |
Tags | competitive, DRM Free, Fast-Paced, Local multiplayer, Low-poly, Multiplayer, platform-fighter, Versus |
Languages | English |
More posts
- Antistatic v0.8 Free Open Alpha!Dec 15, 2023
- v0.7.4 - Some tidyingJan 24, 2021
- Antistatic v0.7.3 - Fixing stuffJan 04, 2021
- Antistatic v0.7.2 - More hit stunDec 31, 2020
- Itch installation fixesJun 12, 2020
- Changelog From v0.4.2 to v0.6.2Jun 06, 2020
- Patch Rollup to v0.4.1Jun 19, 2019
- Early Access LaunchJan 25, 2019
Leave a comment
Log in with itch.io to leave a comment.