Antistatic v0.7 - New Netcode


0.7.0 - Dec 20 2020

New controller polling code, new netplay code, tons of netplay improvements, a lot of code cleanup, more visual improvements, new knockback curves.

Features

  • Controller polling is handled more reliably now
  • A big portion of the netcode stack has been rewritten or overhauled, and should be much more stable
  • Netcode now consumes even less bandwith
  • First phase of new SFX work, plus new SFX encoding pipeline
  • Lots of visual improvements

Balance

  • New knockback curves, with a lot of move adjustments that aren’t directly comparable anymore
  • Big balance pass, accounting for knockback/stun changes
  • Xenon and Helium have been resized to be larger
  • Can no longer tilt shield while in shield stun
  • Parry window reduced to two frames
  • Disabled stale DI system for now, to test without it and because it got broken and this is easier than fixing
  • Bounce knockback curves reworked - now bounce higher
  • Iron has a new up-tap
  • Shield can now trigger during iasa frames
  • Can no longer buffer actions out of dropping shield
  • Lag-cancel window tweaked: active for 10 frames, but can input again after 7

Fixes

  • Fixed some ledge options with control stick not working as intended
  • Fixed parry audio being too loud
  • Fixed shield knockback
  • Tons of code cleanup and automatic linting, which caught a few obscure bugs
  • Fixed damage displays rising further and further away from characters based on damage
  • Bandaided Xenon bot’s recovery
  • Fixed sound effects being pretty quiet
  • Fixed being able to change spawn facing at the start of a game by holding a direction
  • Frame-perfect reverse forward-tap now correctly uses the pivot version of the animation
  • Fixed hot reloading of characters not working right if there is more than one of that character in game

Misc

  • Tuned thresholds for tilts
  • Improved ftilt vs utilt input
  • Tuned out of shield control options
  • Menu fits the screen better
  • Remapping menu is spaced better
  • Updated TypeScript, Node, FreeType, and other dependencies
  • New logo
  • itch.io client support (released as a hotfix on itch a few months ago)
  • Improved controller debug display
  • Cleaned up installation a bit (removed unused files + fixed some of the build process)

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