v0.7.4 - Some tidying
Antistatic » Devlog
0.7.4 - Jan 23 2021
More handling changes, substantial bug fixes, and animation work.
Features
- Improved (but still WIP) save/load state - v to save, b to restore on keyboard while offline
- Can now save/restore via controller inputs in Training - d-pad right to save, d-pad left to restore (might work online?)
- Xenon, Carbon, and Rhodium now have icons/text by stock displays to indicate charge/states
- Air handling was reworked again
Characters
- Still working on balance with changes to knockback curves/etc
- Lots of new animations and fine-tuning, particularly for walk/stride/run
- Lots of small physics-related tweaks
Misc
- Some new visual effects
- Changed camera anchoring on most stages to tweak how it zooms in/out
- Tweaks to bounce knockback
Fixes
- Fixed AI not being able to use its controller - couldn’t recover, couldn’t shield
- Updated some dependencies
- Fixed some places in UI where online/non-online was not properly respected
- Disabled some keyboard shortcuts while online (cause desyncs)
- Finally fixed frame step (x to stop, z to advance, only while offline)
- Fixed bug that caused air friction to apply asymmetrically
- Found and fixed bug causing subtly asymmetric knockback angles, which also caused all knockback angles to be too high
Files
Antistatic - Windows 51 MB
Version 11 Jan 24, 2021
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Antistatic
An uncompromising platform fighter
Status | In development |
Author | bluehexagons |
Genre | Fighting, Action, Platformer |
Tags | competitive, DRM Free, Fast-Paced, Local multiplayer, Low-poly, Multiplayer, platform-fighter, Versus |
Languages | English |
More posts
- Antistatic v0.8 Free Open Alpha!Dec 15, 2023
- Antistatic v0.7.3 - Fixing stuffJan 04, 2021
- Antistatic v0.7.2 - More hit stunDec 31, 2020
- Antistatic v0.7 - New NetcodeDec 21, 2020
- Itch installation fixesJun 12, 2020
- Changelog From v0.4.2 to v0.6.2Jun 06, 2020
- Patch Rollup to v0.4.1Jun 19, 2019
- Early Access LaunchJan 25, 2019
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