Antistatic v0.8 Free Open Alpha!
Antistatic bleeding edge builds are now available as a free demo!
There are a ton of changes under the hood, including a rewritten build system and many many bug fixes. Because of the number of changes, I expect there to be a lot of problems. For example, online play has not been tested and is likely to have serious issues.
The 0.8 line will focus on quality of life: fixing bugs, improving the UI, overhauling netplay, revising the lighting model, and eventually giving the game a better visual identity.
Requires Windows 10 or later, and the x64 Microsoft Visual C++ runtime: aka.ms/…/vc_redist.x64.exe
You can also find Antistatic on the antistatic-releases repository on my GitHub. While the code is still mostly proprietary, I have been opening up more components of the game: launcher, translation files, lobby server, input synchronization code, a port/continuation of an easing library used for Antistatic’s animations, and my very janky in-house animation tool. If you want to support Antistatic and my open-source development, please consider sponsoring me on GitHub or buying Antistatic. Thanks!
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Antistatic
An uncompromising platform fighter
Status | In development |
Author | bluehexagons |
Genre | Fighting, Action, Platformer |
Tags | competitive, DRM Free, Fast-Paced, Local multiplayer, Low-poly, Multiplayer, platform-fighter, Versus |
Languages | English |
More posts
- v0.7.4 - Some tidyingJan 24, 2021
- Antistatic v0.7.3 - Fixing stuffJan 04, 2021
- Antistatic v0.7.2 - More hit stunDec 31, 2020
- Antistatic v0.7 - New NetcodeDec 21, 2020
- Itch installation fixesJun 12, 2020
- Changelog From v0.4.2 to v0.6.2Jun 06, 2020
- Patch Rollup to v0.4.1Jun 19, 2019
- Early Access LaunchJan 25, 2019
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