Antistatic v0.7.2 - More hit stun


0.7.2 - Dec 30 2020

Another rework of knockback and stun, character handling tweaks, and balance changes.

Tweaks

  • All characters have had their dodge rolls, tech rolls, and floor rolls tuned to be longer
  • All characters have had movement/handling tweaked
  • Hax dashing should work now
  • Shield knockback has been entirely redone, and also applies knockback to a grounded attacker

Characters

  • Lots of balance changes, but not worth listing until knockback/etc changes settle down
  • Iron has a very new up-B trajectory pattern
  • Xenon’s orb warp now has a short delay

Misc

  • Updated Node

=====================

0.7.1 - Dec 26 2020

Minor balance patch.

Tweaks

  • Can now jump and grab out of the start of dash attack animations
  • Lag-canceling energy regen delay is now based on move’s landing lag, and lower

Characters

Carbon

  • Several tweaks and buffs

Helium

  • New up-tilt (well, the animation’s the same, but it hits differently)
  • Several tweaks and buffs

Misc

  • Improved controller display
  • Fix crash on restore state if an entity was removed
  • Cleaned up Helium’s animation data
  • Misc cleanup

Files

Antistatic - Windows 51 MB
Version 8 Dec 31, 2020

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