Antistatic v0.7.2 - More hit stun
Antistatic » Devlog
0.7.2 - Dec 30 2020
Another rework of knockback and stun, character handling tweaks, and balance changes.
Tweaks
- All characters have had their dodge rolls, tech rolls, and floor rolls tuned to be longer
- All characters have had movement/handling tweaked
- Hax dashing should work now
- Shield knockback has been entirely redone, and also applies knockback to a grounded attacker
Characters
- Lots of balance changes, but not worth listing until knockback/etc changes settle down
- Iron has a very new up-B trajectory pattern
- Xenon’s orb warp now has a short delay
Misc
- Updated Node
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0.7.1 - Dec 26 2020
Minor balance patch.
Tweaks
- Can now jump and grab out of the start of dash attack animations
- Lag-canceling energy regen delay is now based on move’s landing lag, and lower
Characters
Carbon
- Several tweaks and buffs
Helium
- New up-tilt (well, the animation’s the same, but it hits differently)
- Several tweaks and buffs
Misc
- Improved controller display
- Fix crash on restore state if an entity was removed
- Cleaned up Helium’s animation data
- Misc cleanup
Files
Antistatic - Windows 51 MB
Version 8 Dec 31, 2020
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Antistatic
An uncompromising platform fighter
Status | In development |
Author | bluehexagons |
Genre | Fighting, Action, Platformer |
Tags | competitive, DRM Free, Fast-Paced, Local multiplayer, Low-poly, Multiplayer, platform-fighter, Versus |
Languages | English |
More posts
- Antistatic v0.8 Free Open Alpha!Dec 15, 2023
- v0.7.4 - Some tidyingJan 24, 2021
- Antistatic v0.7.3 - Fixing stuffJan 04, 2021
- Antistatic v0.7 - New NetcodeDec 21, 2020
- Itch installation fixesJun 12, 2020
- Changelog From v0.4.2 to v0.6.2Jun 06, 2020
- Patch Rollup to v0.4.1Jun 19, 2019
- Early Access LaunchJan 25, 2019
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