Antistatic v0.7.3 - Fixing stuff
Antistatic » Devlog
0.7.3 - Jan 3 2021
Picking back up on bug fixes/quality of life improvements, which will be the priority for the rest of 0.7.
Features
- Put a thin layer of polish on old UI code: sound effects, hover states
- Hovering over stages in versus select now previews the stage behind the menu
Tweaks
- The tech input window now extends slightly into a missed tech animation instead of only testing on land
- Removed slopes from Transistor’s ledges - collision bugs can make it unplayable, this is easier than fixing now
- Air handling got changed a little again
- A little more balancing
Fixes
- Attempted fix for some of the weird ground -> air animation canceling bugs and other related things
- Improved some logic that should clean up a few subtle, inconsistent misbehaviors
- Fixed bug preventing forward/back jumps from being used out of moves that allow jumping and similar scenario
- Fixed stats not tracking in some scenarios
- Respawn and hit stun effects no longer have ugly orbs
- Fixed controller input not reading properly in frame-by-frame mode (also groundwork for replays)
- A lot of various systems here and there are now a bit more stable
Files
Antistatic - Windows 51 MB
Version 10 Jan 04, 2021
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Antistatic
An uncompromising platform fighter
Status | In development |
Author | bluehexagons |
Genre | Fighting, Action, Platformer |
Tags | competitive, DRM Free, Fast-Paced, Local multiplayer, Low-poly, Multiplayer, platform-fighter, Versus |
Languages | English |
More posts
- Antistatic v0.8 Free Open Alpha!Dec 15, 2023
- v0.7.4 - Some tidyingJan 24, 2021
- Antistatic v0.7.2 - More hit stunDec 31, 2020
- Antistatic v0.7 - New NetcodeDec 21, 2020
- Itch installation fixesJun 12, 2020
- Changelog From v0.4.2 to v0.6.2Jun 06, 2020
- Patch Rollup to v0.4.1Jun 19, 2019
- Early Access LaunchJan 25, 2019
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