Antistatic v0.7.3 - Fixing stuff


0.7.3 - Jan 3 2021

Picking back up on bug fixes/quality of life improvements, which will be the priority for the rest of 0.7.

Features

  • Put a thin layer of polish on old UI code: sound effects, hover states
  • Hovering over stages in versus select now previews the stage behind the menu

Tweaks

  • The tech input window now extends slightly into a missed tech animation instead of only testing on land
  • Removed slopes from Transistor’s ledges - collision bugs can make it unplayable, this is easier than fixing now
  • Air handling got changed a little again
  • A little more balancing

Fixes

  • Attempted fix for some of the weird ground -> air animation canceling bugs and other related things
  • Improved some logic that should clean up a few subtle, inconsistent misbehaviors
  • Fixed bug preventing forward/back jumps from being used out of moves that allow jumping and similar scenario
  • Fixed stats not tracking in some scenarios
  • Respawn and hit stun effects no longer have ugly orbs
  • Fixed controller input not reading properly in frame-by-frame mode (also groundwork for replays)
  • A lot of various systems here and there are now a bit more stable

Files

Antistatic - Windows 51 MB
Version 10 Jan 04, 2021

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